

The other, less interesting mode is Battle. Slightly less annoying challenges are also provided. Another challenge involves destroying fleeing ghost guys that can't be locked onto (it's almost as annoying as the arrows). One mini-game asks players to knock arrows out of the sky (which is terribly annoying thanks to the unresponsive attacks of characters and unpredictable collision detection). Mission is basically a collection of mini-games lumped into a map.

Of them, "mission" is the most interesting, but only because it offers a good range of varying levels of annoyance. The same lame combat principles carry over to InuYasha's other two modes. Do that and victory is all but guaranteed. It's smart to save the spirit power up and then unleash it just as an opponent recovers from a second or third wind. I wouldn't use it until the enemy loses one of his three life bars, though.

Players can perform this powerful assault once they've built up the spirit meter by throwing out normal hits. The only advanced move in the game is the spirit attack (press circle). Then again, that offers little advantage, so just go nuts on the controller. But if you're really good at all the crap, you'll at least be able to hold down block to fend off a combat string before initiating one of your own weak-sauced attacks. This type of simplistic gameplay results from underdeveloped combos, unbalanced characters and bland arenas, not a cool multiplayer idea. It's a brawling game, but don't mistake it for PowerStone and give Capcom a heat attack. As the computer blindly stumbles around and furiously hacks and slashes its way to victory, so too will the player.Įach InuYashan fight takes place in a very confined, static environment. The AI, when provided, can be assigned a basic attack style, but milling about and double teaming someone whenever an opportune moment arises is pretty much what it does regardless. While unraveling absolutely nothing, expect to participate in one-on-one matches with the possible addition of up to two AI controlled combatants, effectively making certain bouts two-on-one or two-on-two. While it's true that completing the game will unlock another character, there aren't enough to keep things interesting. Playing through the story mode with a character takes less than twenty minutes. The collection of never evolving character-specific fights Bandai passes as a story tries to touch upon some elements from the fiction, but it explains nothing. It goes down like this partly because InuYasha features a totally uninteresting "story" mode. Won't you get back to the impregnation? No? Oh, very well then.
